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Marvel's Spider-man fan environment breakdown

Here is a collection of shots and renders breaking down the key components of the environment i made. Showing the use of decals, the modularity break down of the buildings and some of the key assets in the scene. The key assets are shown in unreal as well as being rendered in Arnold as it was something i was learning during this project.

Key assets in Arnold

Key assets in Arnold

Key assets in Arnold but i played around with specularity

Key assets in Arnold but i played around with specularity

Lighting only showing the decals i used

Lighting only showing the decals i used

Lighting only showing the decals i used

Lighting only showing the decals i used

Building modularity breakdown in Unreal Engine

Building modularity breakdown in Unreal Engine

Key assets in Unreal Engine

Key assets in Unreal Engine

Key assets in Unreal Engine

Key assets in Unreal Engine

Subway render in Arnold

Subway render in Arnold

I realise i didn't have a close up of the subway but it does have an 'interior' with textures i just didn't show it

I realise i didn't have a close up of the subway but it does have an 'interior' with textures i just didn't show it