This is my Gundam mech i've been working on for the last 2 and a half months for one of my university assignments. I modelled it in 3ds max, textured in Substance Painter and presented it in Unreal.
This is my main shot
This is a render test in substance painter to see how everything looked in regards to lighting and such
This was also a render test but to see how the pose held up
These grayed out shots were to see how the roughness and normals held up
This is the weapon. The emissive was added in unreal